The newest Shadow of the Tomb Raider is finally out of the bag and it has gamers at the edge of their seats as they described the newest gaming installment as “impossibly detailed.”
“It’s like you’re Indiana Jones in the Temple of Traps and you’re also being hunted by both humans and wild animals of many sorts. But you don’t care about all that if you’re here – on with the show,” gaming site Slashgear said in a review.
The Shadow of the Tomb Raider, which began in 2015, is the newest of the franchise developed by Eidos Montreal and Crystal Dynamics.
Meanwhile, other gaming blogs took notice of the changes in Lara Croft’s character.
“It’s taken a lot for the character (Lara Croft) to get to this point, and if you’ve been along for the ride since her excellent revival in 2013’s Tomb Raider, you may be pleased to hear that Shadow of the Tomb Raider is the same style of experience we first saw in 2013, only bigger and with more added to it,” Gamespot.com said.
The said gaming blog added that Lara Croft’s demeanor is actually reflected in a “renewed focus on stealth,” that allows her to have “predator-style ambushes,” among other mechanics.
Gamespot.com pointed out that while these provide more options to “confidently and quietly hunt everyone on the map, it also highlights the cracks and inconsistencies in Tomb Raider’s enemy logic and the limitations of the game’s relatively unsophisticated core stealth mechanics.”
Another gaming blog noted that “the art of video game storytelling has improved immeasurably since 1996, and there are so many tales that can be told about a wiser, more confident Lara – stories that can further enrich her character, not simply warm over 2001’s ideas.”